While the laptop remains the tech tool of choice for
most high school and university students, many are embracing portable and
innovative tablets like the iPad. Since its release in 2010, the iPad has taken
the tech market by storm and become a popular, educational and fun tool for
both teachers and students alike. It is increasingly infiltrating education,
with some schools such as the University of Western Sydney even offering free
iPads for first year enrollees
Education is shaped by a lot of
technologies and trends including by mobile apps, or applications. One aspect
mobile apps are facilitating is access to information no matter where you are.
Apps are pretty inexpensive, with prices ranging from 0 to a couple of dollars.
A study from Maryland University found that mobile apps are indeed enhancing
learning. Tablets are ideal tools for learning as they are lightweight devices,
cheaper than computers. It’s no wonder that 86% of students who own a tablet
say it helps them learn efficiently.
Today, students use iPods, iPads, phones, laptops, and
different tablets to use the internet to help them with their homework. Don't
know a word? There’s an app for that. Don't know the answer to this math
problem? There’s an app for that. And so on. Seriously, when was the last time
any of us opened an encyclopedia? And no, I don’t count Wikipedia.
Society has always been impacted on by technology. Each
invention has affected how people relate to one another and how cultures
interact to one another and how cultures have expanded or ended. Technology
impacts how cities grow, where people live, and who owns what. They are the
reason a few people are very rich, that people are more social, and that
teaching and learning is changing. Our relationship with culture is
cylindrical. We are shaped by culture as much as we contribute to shaping
culture. (Wadham Pudsy and Boyd, 2007). Apps are cultural products that are
produced by cultural producers as they are ‘source material’. They express
messages using symbols, language such as written swords, speech or pictures. We are
at a crucial time in history where we as educators can make a difference in how
our students interact with one another and make a place for themselves in
society.
In the past 20 years we have witnessed dramatic
changes in societies, economies and our everyday lived experiences as a result
of the ubiquitous presence of new technologies (Yelland, 2007,). Our personal
lives have been transformed with the Internet, social media, and other new
forms of communications and devices that enable us to stay connected to our
families and friends in diverse locations. Access to information and people is
ubiquitous, easy and available to all those who are fluent in the use of new
technologies.
The impact is also apparent in the lives of young
children. It seems today that you just simply hand a smart phone or tablet to a
toddler and they immediately know what to do with it. Marsh, Brooks, Hughes,
Ritchie, Roberts and Wright (Marsh et al., 2005) stated that young children
(aged from birth to 6 years of age) are “ immersed in practices related to
popular culture, media and new technologies from birth” (p.5). This enables
them to become adept in operating machines and simultaneously develop a huge
array of skills, knowledge and understandings about the world in which they
live. Participating in media cultures has affected the ways in which children
engage with others and impacts on what they can do, think and feel.
References:
Wadham, B., Pudsy, J., & Boyd, R. (2007). What is Culture? In: Culture and Education,(pp. 1-6). Pearson Education Australia.
Yelland, N.J. (2007) Shift to the future: Rethinking learning with new technologies in education. New York: Routledge.
Marsh, J., Brooks, G., Hughes, J., Ritchie, L., Roberts, S., and Wright, K. (2005) Digital Beginnings: Young Children's Use of Popular Culture, Media and New Technologies. Sheffield: University of Sheffield. Retrieved November, 2005, from Digital Beginnings Project Web site:http://www.digitalbeginnings.shef.ac.uk

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